


The economy of cities and towns can be stimulated by completing jobs such as farming and mining, or spending large amounts of gold in the stores. Each of the factions has a headquarters, and they have their own quest paths which the player can progress through. The player may choose to join factions, which are organized groups of NPCs such as the Dark Brotherhood, a band of assassins. Some NPCs can become companions to the player to aid in combat. In addition to scripted quests certain ones will be dynamically generated, providing a limitless number to the player. When not completing quests, the player can interact with NPCs through conversation, and they may request favors or training in skills from the player. The Radiant Story then further directs the player's interaction with the world by setting unexplored dungeons as quest locations. Quests are given to the player by non-player characters (NPCs) in the world, and through the Radiant Story system, the quests can be dynamically altered to accommodate for player actions which may influence the quest's characters and objectives. The player can explore the open world of Skyrim on foot or on horse, and fast-travel to cities, towns, and dungeons after they have been discovered. The nonlinear gameplay traditional in the Elder Scrolls series is incorporated in Skyrim.
